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on newColors
-- generate a new set of 10 colors for drawing
global gColors, gCurrColor
set gColors = []
repeat with i = 1 to 10
repeat while 1
-- stay in loop until we get a unique color
put random (255) into newColor
if getOne(gColors, newColor) = 0 then
add gColors, newColor
exit repeat
end if
end repeat
-- set up the drawing sprite
set the foreColor of sprite 34 + i = newColor
end repeat
set the loc of sprite 34 = point(268,48)
-- update current active color
set gCurrColor = the foreColor of sprite 35
updateStage
end
on makePal
-- make a new set of colors
newColors
-- put them on screen in a 2 column, 5 row grid
repeat with col = 0 to 1
set hDot = 270 + col * 30
repeat with row = 1 to 5
set palNum = col * 5 + row
set the loc of sprite (34 + palNum) to point(hDot, 50 + (row - 1) * 24)
updateStage
end repeat
end repeat
end
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| The makePal handler is called to generate a new set of 10 different colors put on screen as drawing "chips", each a quickdraw circle shape. It calls newColors to generate a set of 10 unique colors from 0 to 255.
lingo era = v5 The colors are on screen in a fixed location, 5 rows with two colors each, so the placement in the makePal handler is hardwired. |