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cheap rollover code snippet | show it | return |
on mouseEnter me
  set the ink of sprite (the spriteNum of me) = 0 
  set the loc of sprite (the spriteNum of me) = myOrigLoc + (myOffset * point(1,1) )
  updateStage
end

on mouseLeave me
  set the ink of sprite (the spriteNum of me) = 36
  set the loc of sprite (the spriteNum of me) = myOrigLoc
  updateStage
end
The effect here was a mofication of the UI Rollover Change Pointer from Director 6. The changes here were to modify the ink of the rolled sprite and to offset the sprite according to a BH property. The property myOrigLoc is the original location of the sprite as initialized.

lingo era = v6